Wednesday, July 20, 2016

QR Codes and Augmented Reality Can Make A Difference

QrDroid


QR codes, or quick response codes, are a powerful way to portray information through your cell phone. The little code holds a ton of information and can talk, send you to websites, or even download PDF files. The above QR code will send you to the Henrico County Library Summer Reading Program website. If you aren't near a computer the benefit of this QR codes allows the user to see the information right on their cell phone without having to search the web. 

QR codes can be used in the library and classroom in many different ways. Students can scan the codes on book covers and be sent to the author's website to find out more about them and their books. A librarian can create their own QR codes to allow students to check out library books or even add books to their Goodreads website. Teacher's can assign book reports and the students can use the code to display their report in a website form or Google Doc form. 

Augmented/Virtual Reality 

Augmented reality is the use of your own surroundings while you are playing a game, looking at maps, or reading book  covers. You see your own surroundings while you are looking at information on your computer or phone screen. Pokemon Go, Layar, and Ingress are just a few of the latest augmented reality apps out there. Librarians can really use this new technology to have students live out the books they are reading. With just a scan of the app and book, a student could be reading a page, scan, and then live in the setting of what that page is talking about. A student can discover a dystopian universe or even attend Hogwarts! 

Virtual reality can really help in the classroom. Imagine going to ancient Rome or Egypt with the use of the virtual reality technology. You can walk around the pyramids or visit the Colosseum in a virtual field trip. Librarians can use this as well with the books they hold within their library shelves. A teacher could even use virtual reality to give instructions on a project. Imagine a student going through the actual project instead of just reading it on a piece of paper! 



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